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GHG Footprint Impact – Information Technology Challenge

Sponsored By
5029749 Ontario Inc.

We are seeking new age transformational methods and technologies to monitor and measure the GHG impact of various types of computing devices (assets) including but not limited to PC’s, Laptops, Tablets, Printers, routers, Smartphones used by typical employees or end users on behalf of an organization.

Rewards:
  • 1st Prize: $5,000 CAD
  • 2nd Prize: $2,500 CAD
Start Date:
November 8, 2022
End Date:
December 21, 2022
Currently not accepting solutions.
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OBJECTIVE

As IT professionals we are commitment to reducing the Carbon Footprint (CF) by eliminating Green House Gas (GHG) emissions in the scope of Information Technology services.

We intend using creative out-of-the-box solutions to identify, extract and analyze CF and GHG related data right from the use of individual computing devices (Phase 1) to the working of larger installations such as Data Centers (Phase 2).

Subsequently we intend to implement processes and technologies to achieve net zero GHG emissions for the environmental benefit of our Planet and the livelihood and economic benefits of its citizens.

In the past several macro measures have been implemented globally to address environmental degradation and climate change, including policy reforms, economic incentives and regulations. Despite their enormous potential, actions required at the level of individuals have received limited attention.

HOW WE GOT HERE

  • There has been an unprecedented growth in wealth over the last 2 decades
  • Global prosperity has been greatly supported by increasing availability of digital access
  • Majority of the population is now connected through devices; the world truly has become a village
  • Technological advances have made devices readily available and affordable, with increased portability and speed
  • There has been and will continue in the near future an exponential growth in the digital economy and social media, and the emergence of a disposable culture
  • A change in work culture, further defined by the Pandemic, has fostered remote connectivity and hence device proliferation
  • Digitization of global economies has led to the need for increased data centers capacity
  • Data is the new GOLD, of great value once mined for its insights but requires copious amounts of energy to be stored, retrieved and analyzed
  • Superior computing power (and hence energy consumption) is required to enable next generation data analysis, machine learning and AI technologies

SIZE OF THE PROBLEM

  • Average devices per household globally:
    • 2018 (pre pandemic): 2.4 devices
    • 2022 (post settled pandemic): 3.6 devices
  • During the pandemic global average device per household has increased by at least 50% with EU and US leading the way
  • On an average every year from 2013 onwards 300 million laptops have been shipped globally
  • Tablets shipped in the year 2022 alone stands at 162 million units
  • IT devices are estimated to consume 10% of global electricity production
  • Projected e-waste 2019 – 2030 will be 65 million metric tons on average per year
  • 80% of e-waste is not documented or collected for recycling
  • Annual spend on cloud IT Infrastructure 2022: $90 Billion
  • Global Data centers: 6,334 (hyperscale datacenters: 700)
  • 2/3rd – 68% of Data center servers are retired every 3 year

SOLUTION PARAMETERS

  • The End User challenge aims at creating innovative solutions to the existing problems in the IT sector
  • The solution target should be defined based on North America (USA and Canada) geographical area
  • Please make and state any reasonable assumptions used for arriving at the solution
  • The desired solution should address all of the below elements:
    • Collection of the necessary Asset details (Ref. Appendix1)
    • Recommendations on the Storage Platform for the captured data and analytics
    • Measure and Evaluate the data for each asset:
      • Define all units of measurement used in the reporting
      • Define the Method used to calculate the GHG footprint
      • Account for the device usage footprint
      • Also account for the footprint for logistics; asset manufacture to asset delivery
    • Provide the reporting mechanism for the above data and analytics
    • End of life asset disposal footprint and documentation

We are seeking solutions that are at a MINIMUM Technology Readiness Level (TRL) of 4 as per the grid provided below:

Specific requirements for this Challenge include:

  • Technology must be validated in at least a lab/test environment
  • Cloud-based technology which can be accessed via internet or mobile app. is preferred
  • Any intellectual property & technology must be in public domain, owned by the submitter or the submitter should be sufficiently licensed to use the same

RECOGNITION

With the consent of the Solution Submitters, the winning Solutions will be featured in online forums and the success shared with the Get2Net0 network. In addition, as mutually agreed on, introduction to professional networks, business development assistance and access to public and private funding could be provided.

Guide to Providing a complete Solution and the scoring Rubrics
Asset Information Worksheet
IT Challenge

1st Prize: $5,000 CAD

Reward for the top Solution submission will be $5,000 CAD

2nd Prize: $2,500 CAD

Reward for the 2nd place Solution submission will be $2,500 CAD

The Challenge Sponsor is an individual, group, company or an organization who has developed and sponsored the challenge.

This Challenge is sponsored by 5029749 Ontario Inc. (the “Challenger Sponsor” and hosted by get2net0.com (the “Site”) which is operated by Get2Net0 Inc. (together, the “Organizers”).

By participating in this Challenge, each Solution Provider agrees to abide by, and be legally bound by, these Rules and Regulations. For general terms and conditions of the Site please refer to the Term of Use and Privacy Policy on www.get2net.com.

  1. Eligibility

All individuals, teams, and organisations (“Solution Provider”) that meet and follow all requirements of these Rules and Regulations are eligible to participate in the Challenge.

Any deviations from these Rules and Regulations require prior authorization from the Organizers.

To participate in the Challenge, any individual may be asked to produce identification and eligibility documentation in a manner that the organisers deem appropriate, in their sole and absolute discretion. In the event that such proof is not promptly provided to the Organizers’ satisfaction as and when requested, such non compliance may result in disqualification of the Solution Provider.

  1. Registration

In order to participate in the Challenge, Solution Provider must upload their submission before the Challenge deadline date as per instructions at the following website www.get2net0.com

  1. Challenge Period

The start and end date of the Challenge is provided on the Challenge Listing. The duration of the Challenge may be changed at the sole discretion of the Organizers without assigning any reasons or providing any notice period.

The Organizers reserve the right to modify the Challenge, these Rules and Regulations at any time and from time to time, or to cancel this Challenge for any reason whatsoever.

  1. Submission Requirements

In order to participate and be be eligible for the Prize (as defined below), a Solution Provider must submit a complete submission (a “Submission”) within the Challenge Period. The Organizers will not accept any Submissions received after the Challenge Period. Only one Submission per Solution provider will be accepted.

A Submission shall include all of the following and meet all the below requirements:

  • must be in English language only
  • must be in writing through the provided submission form, or by e-mail to the address provided in the submission form if the materials do not exceed 5MB and are converted to a PDF format, or through a link to a cloud storage environment if the materials are over 5MB

Each Solution Provider warrants and represents that their Submission:

  • does not violate any law, statute, ordinance or regulation;
  • does not infringe on third party’s intellectual property, invasion of privacy or publicity, or infringe on any rights or interests of any third party, or give rise to any claims for payment whatsoever; and
  • is not defamatory, libellous, pornographic or obscene, and does not violate any laws relating to hate speech, and further it will not contain, depict, include or involve, without limitation, any of the following: nudity; alcohol/drug consumption or smoking; explicit or graphic sexual activity, or sexual innuendo; crude, vulgar or offensive language and/or symbols; derogatory characterizations of any ethnic, racial, sexual or religious groups; content that endorses, condones and/or discusses any illegal, inappropriate or risky behaviour or conduct; personal information of individuals, including, without limitation, names, telephone numbers and addresses (physical or electronic); commercial messages, comparisons or solicitations for products or services; any identifiable third party products, trademarks, brands and/or logos; conduct or other activities in violation of these Rules and Regulations; and/or any other content that is or could be considered inappropriate, unsuitable or offensive, all as determined by the Organizers in its sole and absolute discretion.
  1. Evaluation & Timeframe

The Site will forward all relevant submissions to the Challenge Sponsor to evaluate. The Challenge Sponsor will decide the winner of the Challenge at their own discretion and their decision will be final and binding. The Winner(s) will be announced and communicated to on or before 30 days of the Challenge completion date.

  1. Prizes

The Prize will be quantified in the Challenge Listing as decided by the Challenge Sponsor.

  1. Intellectual Property

The Solution provider retains all IP rights to their innovation, technology and/or process and any IP or rights to use of the IP to the Challenge sponsor will be through a separate agreement as mutually agreed to between the Solution Provider and the Challenge Sponsor. If the IP is in pubic domain, then the Solution provider will notify the Challenge Sponsor of the same.

As part of the Solution submission, the Solution Provider should clearly state any IP, patents etc. that are contained in their submission so that the Challenge Sponsor is well aware of the same.

Get2net0 Inc., the owner of get2net0.com, is not responsible in any manner whatsoever for the protection of the IP of the Solution Provider and/or any IP disclosed by the Challenge Sponsor or parties to the terms of any present or future transfer of such IP between the Solution Provider and Challenge Sponsor.

  1. Other Matters

Each Solution Provider agrees to the use of his or her Submission, name, organization, address, voice, statements about the Challenge, and photograph or other likeness, without further notice or compensation, in any publicity or advertisement carried out by the Organizers in any manner whatsoever, including print, broadcast or the internet.

The Organizers reserve the right to modify the Challenge, these Rules and Regulations at any time and from time to time, or to cancel this Challenge for any reason whatsoever.

Any dispute between a Solution Provider and the Organizers in connection with the Challenge or these Rules and Regulations shall be governed by and construed in accordance with the laws of the Province of Ontario without giving effect to any choice of law or conflict of law rules or provisions and the courts of Province of Ontario shall have exclusive jurisdiction over any such disputes. The Challenge is void to the extent prohibited or restricted by law.

The Organizers will not be liable for: (i) any inaccessibility of the relevant websites before, during or after the Challenge Period; (ii) any lost, incomplete, destroyed, misdirected, illegible or late entries or any other reason a Submission is not received; (iii) any injury or damage to an Solution Provider’s or any other person’s computer related to or resulting from participating or downloading any material relating to the Challenge; (iv) any illness, injury, sleep deprivation, stress related illness/injury or any other illness/injury of any kind claimed to be caused by or related to an Solution Provider’s entry or participation in this Challenge; or (v) any combination of the above.

EACH ELIGIBLE PARTICIPANT HEREBY RELEASES, AND AGREES TO INDEMNIFY AND HOLD HARMLESS, THE ORGANIZERS FROM ANY AND ALL DAMAGES, INJURIES, CLAIMS, CAUSES OF ACTIONS, LIABILITY OR LOSSES OF ANY KIND (INCLUDING ACTUAL LEGAL FEES AND EXPENSES), KNOWN OR UNKNOWN, ABSOLUTE OR CONTINGENT, NOW OR IN THE FUTURE ARISING FROM OR RELATED TO: (A) THE ORGANIZERS EXERCISING THEIR RIGHTS IN RESPECT OF THE CHALLENGE; (B) FAILURE BY THE ELIGIBLE PARTICIPANT TO COMPLY WITH ANY OF THESE RULES AND REGULATIONS; (C) ANY MISREPRESENTATION MADE BY AN ELIGIBLE PARTICIPANT UNDER THESE RULES AND REGULATIONS OR OTHERWISE TO THE ORGANIZERS IN RESPECT OF THE CHALLENGE; (D) PARTICIPATION BY THE ELIGIBLE PARTICIPANT IN THE CHALLENGE; (E) RECEIPT, USE OR REDEMPTION OF ANY PRIZE BY THE ELIGIBLE PARTICIPANT, OR HIS OR HER INABILITY TO RECEIVE, USE OR REDEEM ANY PRIZE; (F) ANY CLAIMS BASED ON PUBLICITY RIGHTS, DEFAMATION, INVASION OF PRIVACY, COPYRIGHT INFRINGEMENT, TRADEMARK INFRINGEMENT OR ANY OTHER INTELLECTUAL PROPERTY-RELATED CAUSE OF ACTION.

Participation in the Challenge constitutes acceptance of and agreement with these Rules and Regulations.

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